The Zeroi repository has been moved to Google Code and Jens Krause has extended it with XTrace Support. Check his tutorial and thanks for contributing!
I build two little classes to support logging from Flex/AS3 to SOS.
The logger implements the mx.logging.ILogger interface but not the rest of the mx.logging framework as I liked to keep things in the first way.
Check the example here (right click for source). If you want to test logging directly from a website you have to start a local webserver and put a crossdomain.xml in the root. For further details read here.
Check the source directly here.
“Flex/AS3 Logging with SOS” is open source and licensed under LGPL.
Last week Fuse was released open source.
Fuse is an ActionScript 2 animation & filter management tool.
It is a classlibrary which support various kinds of animation and filters by code. I have tried it out and can say it works like a charm. What I am missing are strongly typed callbacks and strongly typed property lists but the 2.0 sounds not far away.
I don’t had a look at the details but Fuse seems to be very leightweight and is easy to use. An alternative would be the AnimationPackage which has a bigger footprint and perhaps more possibilities.
Nicolas Cannasse released a new version of haXe and now the announced Flash 9 support is integrated.
haXe is a new programming language which can be used on the serverside with an Apache module and on the client side as the output can be JavaScript/AJAX, Flash 6,7,8 and now also Flash 9. For more detailed information check the introduction.
A haXe tutorial for Flash 9 is already online.
haXe on digg.com
There is also SWHX to build crossplatform haXe desktop applications with e.g. Flash as the frontend. In one word haXe tries to solve all problems with one language. From my point of view it currently only lacks of a productive IDE to program haXe but this will only be a matter of time. Currently a project called HXDT, a plugin for Eclipse, has already been started but the last update was in December 2005 and Flashdevelop also provides a haXe-plugin.
Nicolas Cannasse released a new version of haXe and now the announced Flash 9 support is integrated.
haXe is a new programming language which can be used on the serverside with an Apache module and on the client side as the output can be JavaScript/AJAX, Flash 6,7,8 and now also Flash 9. For more detailed information check the introduction.
A haXe tutorial for Flash 9 is already online.
haXe on digg.com
There is also SWHX to build crossplatform haXe desktop applications with e.g. Flash as the frontend. In one word haXe tries to solve all problems with one language. From my point of view it currently only lacks of a productive IDE to program haXe but this will only be a matter of time. Currently a project called HXDT, a plugin for Eclipse, has already been started but the last update was in December 2005 and Flashdevelop also provides a haXe-plugin.
I am proud to announce that Zeroi is now open source and available on OSFlash.org.
Ralf Bokelberg did the coreengine programming and I added the ability to define a logconfig xml file to filter logs of classes or packages to a specified loglevel.
The main idea of Zeroi is to be able to use any logging system (like SOS, XRay, Luminic Box, …) in your MTASC project, without having to change the code of your app. In fact your code doesn’t even need to know about Zeroi. Inside your app you only use trace statements. The traces are forwarded to the logging system of your choice.
That’s what the name Zeroi is standing for: Zero Impact.
Check the wiki entry on OSFlash for further information.
In a short word when you use the code trace(”e this is an error”); this log is captured by your favorite logging tool like and marked as an error log.
The prefix “e” is interpreted as a loglevel which are d for DEBUG, i for INFO, w for WARNING, e for ERROR and t for TEMP which is supported by SOS, the logging tool of my choice.
SWFObject is a Javscript based Flash detection script and I have used SWFObject formerly known as FlashObject for about two month and it works great.
If you are looking for a very good Flash detection check the devnet article by Geoff Stearns, the author of SWFObject or visit his blog.
Nice article about Adobe, Open Source and OSFlash: http://it.sys-con.com/read/166087.htm
Nicolas Cannasse released MTASC 1.11 which he called a stable release.
This stable was very important for Nicolas because he wants to concentrate his power in his new invented language called haXe.
MTASC will get no AS3 support but haXe will. But that’s not all. With haXe you are able to program in one language but deploy on multiple platforms.
Basicly, what haXe can do is :
- create Flash SWF files using Flash APIs for Players 6,7,8 and soon 8.5.
- generate Javascript code using Browser DHTML API, so you can create AJAX web applications.
- generate Neko sourcecode that can be used on the Server side or in standalone executable.
There is already an HXDT Eclipse plugin which is in an early state now but surely will grow very fast.
Talking about AS3 get excited about the Actionscript 3.0 book of Collin Moock which was announced shortly.
My friend Norman Timmler (inlet media) released FLVTool2 RC1. The new features are amazing!
There are two new commands cut and add which sound simple but give many more possibilities for handling Flash Video. And - the new version supports the new Flash 8 video codec VP6.
For this new version Norman did a complete rewriting of the engine.
FLVTool2 is open source and is written in Ruby and can run on the client and server side everywhere Ruby is supported.
Check it out and get impressed.








